The Treasury Goods will be needed to build the Battleground Buildings on sectors your guild owns. The needed goods will be random, depending on the highest member age of your guild. If one is in VF, than all goods until VF can be used. If the highest member in Iron Age, than only Iron Age goods will be used. Q.
This is the release of the first background packet bot for Forge Of Empires. Functions: Auto login Pickup gold Pickup supplies uses the collection time of every residential / production item very fast works for every server. KryoBot FOE Forge Of Empires Bot This bot is a side product of my current project.
• 3 yr. ago [deleted] Any battle simulators for Forge of Empires? Just so newbies like me can get more of an understand of how battles work in FOE. Right now, autobattle works better. Also is there a tool that helps determine which troops are best to use against the computer??? 4 Sort by: Open comment sort options Styrwynd • 3 yr. ago
Best Military Strategy - Iron Age. In my Angkor city, I'm in Iron Age. Att/def is 122/93. I have a level 5 Traz (5 units a day). Working on building up the trinity (Zeus 10, CoA 8, CdM 6) along with the Traz and my Arc. I battle through GE 2.5ish, and then negotiate most of the rest. I battle in GbG when I can, but it's also mostly negotiation.
Hover Tanks (FE) Solid, all-around units. They're heavies, and deal decent damage and have good health. Good movement and range, and have the force field ability, so damage done against them is reduced. The key for Hovers is that they hide on plains. Plains is one of the most common terrain types, and that makes the hovers essentially
Forge Points are generated each hour in your Forge Point bar, until you have reached 10. Then you need to use them in order to generate more of them. You can also obtain Forge Points from special buildings or as rewards. You can get Forge Points and Special Buildings through the following game features: Events. Daily Challenges. Guild Expedition.
Well-Known Member. Dec 4, 2018. #13. My understanding of goods cost is this (If this is wrong then someone please correct me): > Full cost paid for attacking before the siege starts. > Cancelling a siege refunds half the cost. > releasing a siege refunds half the initial cost and any additional slots unlocked for defence armies.
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